// game.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "AppDelegate.h"
#include "CCEGLView.h"

USING_NS_CC;


int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

	// create the application instance
	AppDelegate app;
	CCEGLView* eglView = CCEGLView::sharedOpenGLView();
	eglView->setViewName("TestCpp");
	eglView->setFrameSize(960,640);
	return CCApplication::sharedApplication()->run();
 	
}